![]() ![]() (System.Object obj, invokeAttr, binder, System.Object parameters, culture) (at :0) () (at /Users/builduser/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2021) () (at /Users/builduser/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2160) () (at /Users/builduser/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2917) NullReferenceException: Object reference not set to an instance of an objectį (UnityEditor.SceneView sv) (at Assets/Plugins/FreakshowStudio/TerrainPressurePaint/Editor/TerrainPressurePaint.cs:393) ![]() For now what you can do is delete the following files: mcs.rsp is a file potentially used by the whole project, so I'm not sure it makes sense to include it with the asset, and it also affects player build. I'll try to fix this in an update as well, but I have to ponder the best way to do it. dll files for 4.6 from Editor/Data/MonoBleedingEdge/lib/mono/4.5 to replace the included ones. NET 2.0 subset, as that profile doesn't include the necessary assemblies. Using the rsp file instead, you should get the correct assemblies for the runtime version you are using, but note that this will not work for. NET 2.0 and won't work with 4.6, you would need the same files for 4.6 to work. The reason for this is that the included files are compiled for. Then put the attached mcs.rsp file from this post in your Assets/ folder. Assets/Plugins/FreakshowStudio/TerrainPressurePaint/Editor/Plugins/.Click to expand.I'm fairly certain this is the issue. ![]()
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